Yottascope presents

Escape from
the School 1

They promised you $1 million. They never told you what winning meant.

A corporate horror and survival game about an abandoned school, a suspicious challenge, and a company that wants you to trust it just a little too much.

$50KFunding request
Oct 28, 2027Target launch
UE5Core technology
The game

A million-dollar problem.

Pomegranate Corp offers you a simple deal: enter an abandoned school, collect corporate documents, and walk away with one million dollars.

The problem is that the school isn't really a treasure hunt. The entire challenge is designed around getting you inside.

The promise$1,000,000
01

The Offer

Explore the abandoned school, recover company documents, follow the rules, and claim your reward.

02

The Reality

The challenge is a trap. The reward is fake, the company is hiding the truth, and you are the real target.

MARKET POSITIONING

Market Comps & Target Audience

EFS1 targets fans of atmospheric, story-driven environmental horror and corporate satire. Positioned for players who enjoy games like Lethal Company, Phasmophobia, and Pacific Drive, combining narrative mystery with diegetic gameplay mechanics.

Why EFS1?

The fear isn't just what's inside.

EFS1 combines corporate satire, environmental mystery, exploration, and player choice into a compact horror experience.

01

Corporate Horror

The company itself becomes part of the horror.

02

Trust Is Gameplay

Instructions may help you progress, but following them blindly can be dangerous.

03

The Pomephone Matters

A diegetic phone interface gives the player a direct connection to the outside world.

04

Multiple Outcomes

Your decisions determine whether the company's plan succeeds.

Gameplay

You decide what to believe.

The core experience is exploration, environmental storytelling, investigation, and making the right call when the evidence starts contradicting the company.

Bad Ending

Trust Pomegranate.

Follow the company's instructions, reach the final zone, accept the physical check, and drink the celebratory coffee. The company's plan succeeds.

True Ending

Call for help.

Use the Pomephone P1 Max E, contact emergency services using 911 or 112 depending on region, report the illegal activity, and escape the school alive.

Dead Ending

Don't survive.

The player is caught by the sludge monsters and dies before escaping the school.

The world

An abandoned school with a reason to exist.

The school is built as a vertical exploration space, with each level revealing more about what Pomegranate Corp has been hiding.

-2
Secret AccessHidden vent access and routes beneath the school.
-1
Flooded BasementA submerged lower level containing clues and environmental hazards.
0
Entrance / Main HubThe starting point and central navigation space.
1-3
Classrooms & ExplorationThe primary exploration floors where documents and clues are discovered.
4
Open-Air TerraceThe uppermost playable area and a key part of the final sequence.
THREAT

Black Chemical Sludge

A dangerous substance engineered by Pomegranate Corp and hidden within the school. Its presence turns parts of the environment into a constant source of uncertainty.

Technology & scope

Built for a broad platform footprint.

Unreal Engine 5 provides the core technology, targeting desktop first with mobile deployment planned.

Unreal Engine 5Core engine and development technology
WindowsPrimary desktop target
macOSDesktop release
LinuxDesktop release
iOS / iPadOSMobile release target
AndroidMobile release target

Stores

Steam
Epic Games Store
Apple App Store
Google Play Store

Target Ratings

PEGI 16
ESRB M

Launch strategy

Global from day one.

The launch plan combines accessible pricing, regional pricing, localization, and targeted creator outreach.

$9.99

Standard edition

$14.99

Premium edition

Oct 28

2027 global launch

14

Launch languages

Launch Discount

20% launch discount, with additional regional pricing planned for LATAM, MENA, SEA, and Turkey.

Audience Strategy

Steam Next Fest in October 2027, streamer outreach, and a multilingual launch campaign.

Team

Yottascope.

Meet the people behind Escape from the School 1.

Eyüp Mustafa G.

Eyüp Mustafa Gökduman

Co-Founder / Lead Developer

Hamza B.

Hamza Bican

Co-Founder / Lead Developer

Emrah G.

Emrah Gökduman

Co-Founder / Company Manager

Funding plan

A $50K production plan.

The requested funding covers essential high-performance hardware, game art, audio, software licenses, office operations, localization, and platform fees ($1 = 48.5 TL).

Calculated budget$46,176Based on itemized operating plan
Funding requested$50,000Includes $3,824 production reserve
01
Development HardwareHigh-performance workstations and testing hardware
$15,519
PC 1 - Main Dev build
$7,433
PC 2 - Second Dev build
$4,873
MacBook Pro M5 32GB 1TB
$3,213
02
Game Production & AssetsUE5 assets, OST, sound design, and art direction
$8,200
3D Environments & UE5 Assets
$4,500
Original OST & Sound Design
$2,500
Voice Acting & Narrative Audio
$1,200
03
Company Registration & Office SetupLegal setup, Istanbul office space, and operations
$6,518
Company Registration (Yottascope Ltd.)
$725
Legal, Accounting & Setup Admin
$1,800
Office Space & Operations (Istanbul)
$3,993
04
Localization & Testing14 launch languages and QA
$5,500
Localization (14 Languages)
$4,000
QA Playtesting & Platform Compliance
$1,500
05
Software & ServicesCreative, design, AI, and productivity tooling
$1,090
Adobe CC Standard (1yr)
$697
Figma Professional (1yr, 2 seats)
$288
Google Workspace Standard (3 users, 1yr)
$105
06
Platform & PublishingStore accounts, server infra, and launch campaign
$3,313
Steam, Apple & Google Developer Accounts
$224
Hetzner VPS & Domain Infra (1yr)
$275
Marketing & Creator Outreach
$2,814
07
Funding ReserveProduction buffer for unforeseen costs
$3,824
Production Reserve Buffer
$3,824

The production reserve brings the total requested funding to $50,000, ensuring a safety buffer for exchange rate fluctuations and production scaling.

Production schedule

From pre-production to launch.

Development is structured around clear phases with increasing focus on playable systems, polish, QA, and launch readiness.

01

Pre-Production

Q4 2026
Design, planning, technical foundation, and scope definition.

02

Core Development

Q4 2026 – Q2 2027
Core gameplay, exploration, environment, and narrative systems.

03

Systems Development

Q2 – Q3 2027
Polish gameplay loops, implement platform features, and integrate content.

04

Polish & QA

Q3 2027
Optimization, bug fixing, testing, ratings, localization, and release preparation.

05

Steam Next Fest

Early October 2027
Public EFS1 Trial demo release and main wishlist campaign.

06

Launch

October 28, 2027
Global release target.