
Escape from
the School 1
They promised you $1 million. They never told you what winning meant.
A corporate horror and survival game about an abandoned school, a suspicious challenge, and a company that wants you to trust it just a little too much.
A million-dollar problem.
Pomegranate Corp offers you a simple deal: enter an abandoned school, collect corporate documents, and walk away with one million dollars.
The problem is that the school isn't really a treasure hunt. The entire challenge is designed around getting you inside.
The Offer
Explore the abandoned school, recover company documents, follow the rules, and claim your reward.
The Reality
The challenge is a trap. The reward is fake, the company is hiding the truth, and you are the real target.
Market Comps & Target Audience
EFS1 targets fans of atmospheric, story-driven environmental horror and corporate satire. Positioned for players who enjoy games like Lethal Company, Phasmophobia, and Pacific Drive, combining narrative mystery with diegetic gameplay mechanics.
The fear isn't just what's inside.
EFS1 combines corporate satire, environmental mystery, exploration, and player choice into a compact horror experience.
Corporate Horror
The company itself becomes part of the horror.
Trust Is Gameplay
Instructions may help you progress, but following them blindly can be dangerous.
The Pomephone Matters
A diegetic phone interface gives the player a direct connection to the outside world.
Multiple Outcomes
Your decisions determine whether the company's plan succeeds.
You decide what to believe.
The core experience is exploration, environmental storytelling, investigation, and making the right call when the evidence starts contradicting the company.
Trust Pomegranate.
Follow the company's instructions, reach the final zone, accept the physical check, and drink the celebratory coffee. The company's plan succeeds.
Call for help.
Use the Pomephone P1 Max E, contact emergency services using 911 or 112 depending on region, report the illegal activity, and escape the school alive.
Don't survive.
The player is caught by the sludge monsters and dies before escaping the school.
An abandoned school with a reason to exist.
The school is built as a vertical exploration space, with each level revealing more about what Pomegranate Corp has been hiding.
Black Chemical Sludge
A dangerous substance engineered by Pomegranate Corp and hidden within the school. Its presence turns parts of the environment into a constant source of uncertainty.
Built for a broad platform footprint.
Unreal Engine 5 provides the core technology, targeting desktop first with mobile deployment planned.
Stores
Steam
Epic Games Store
Apple App Store
Google Play Store
Target Ratings
PEGI 16
ESRB M
Global from day one.
The launch plan combines accessible pricing, regional pricing, localization, and targeted creator outreach.
Standard edition
Premium edition
2027 global launch
Launch languages
Launch Discount
20% launch discount, with additional regional pricing planned for LATAM, MENA, SEA, and Turkey.
Audience Strategy
Steam Next Fest in October 2027, streamer outreach, and a multilingual launch campaign.
Yottascope.
Meet the people behind Escape from the School 1.

Eyüp Mustafa Gökduman
Co-Founder / Lead Developer

Hamza Bican
Co-Founder / Lead Developer

Emrah Gökduman
Co-Founder / Company Manager
A $50K production plan.
The requested funding covers essential high-performance hardware, game art, audio, software licenses, office operations, localization, and platform fees ($1 = 48.5 TL).
Development HardwareHigh-performance workstations and testing hardware$15,519⌄
Game Production & AssetsUE5 assets, OST, sound design, and art direction$8,200⌄
Company Registration & Office SetupLegal setup, Istanbul office space, and operations$6,518⌄
Localization & Testing14 launch languages and QA$5,500⌄
Software & ServicesCreative, design, AI, and productivity tooling$1,090⌄
Platform & PublishingStore accounts, server infra, and launch campaign$3,313⌄
Funding ReserveProduction buffer for unforeseen costs$3,824⌄
The production reserve brings the total requested funding to $50,000, ensuring a safety buffer for exchange rate fluctuations and production scaling.
From pre-production to launch.
Development is structured around clear phases with increasing focus on playable systems, polish, QA, and launch readiness.
Pre-Production
Q4 2026
Design, planning, technical foundation, and scope definition.
Core Development
Q4 2026 – Q2 2027
Core gameplay, exploration, environment, and narrative systems.
Systems Development
Q2 – Q3 2027
Polish gameplay loops, implement platform features, and integrate content.
Polish & QA
Q3 2027
Optimization, bug fixing, testing, ratings, localization, and release preparation.
Steam Next Fest
Early October 2027
Public EFS1 Trial demo release and main wishlist campaign.
Launch
October 28, 2027
Global release target.